Publications and Media

Things on the interwebs…

VICE – Broadly: Vanessa vil have dig til at pille din smartphone fra hinanden og tage magten tilbage Ung ph.d kæmper for teknologiskift mod “meningsfuldt” design

Forum Business Magazine: Teknikfetischisternas antiklimax: ”Nej tack, inte ännu en ’smart’ pryl!”

Tech Truster: 3 Principles for Designing for Meaningfulness: (Danish) (English)

Innovatemedtec: Early, Iterative, Functional: How to develop the right medical device to actually help people.

Podcast: Elektronista “Wearables” (Danish).

DR News (Danish Broadcasting Corporation) – smart jewellery devices: BILLEDER Intelligente smykker til epileptikere samt stressede kvinder and Design Ure & Smykker magazine (pgs 38-41).

GeekPhysical projects media here.

Academic Publications

  • Carpenter, V., & Mekler, E. (2019). Towards Metrics of Meaningfulness
    for Tech Practitioners. PDF
  • Carpenter, V., Møbius, N., Sokoler, T., & Overholt, D. (2019). Trækvejret: A Kinetic Device Encouraging Bodily Reflection. PDF
  • Carpenter, Vanessa Julia, Møbius, Nikolaj “Dzl”, Willis, Amanda, Overholt, Dan. Electronic Kintsugi: An investigation of everyday crafted objects in tangible interaction design. Proceedings of the 2018 IEEE Future Technologies Conference. Springer, 2018. PDF
  • Carpenter, Vanessa Julia, Overholt, Dan, Stella, Antonio, Kampmann, Baldur, Maunsbach, Martin, Minovski, Martin, Ville-France, Nikolaj. Proceedings of NordiCHI. MusicFabrik: A Playable, Portable Speaker. NordiCHI, 2018. PDF
  • Carpenter, V., Hemwood, S., Overgaard, M., & Wuschitz, S., (2018). From Sex Toys to Pleasure Objects. PDF
  • Carpenter, V., & Overholt, D. (2018). Designing for interpersonal connections in future technologies: An annotated portfolio of jewelry devices. Proceedings of the 2018 NordDesign conference. PDF
  • Carpenter, V., Stella, A., Kampmann, B., Møller, N., Minovski, M., Maunsback, M., & Overholt, D. (2018). SketchyTuna: Exploring A Design For Screenless Creativity. PDF
  • Carpenter, Vanessa Julia, and Dan Overholt. “Designing For Meaningfulness: A Case Study Of A Pregnancy Wearable For Men.” Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems. ACM, 2017. PDF
  • Carpenter, Vanessa and Overholt, Dan. “Provoking breath: an exploration of how to remind people to breathe”. Persuasive Technology: Development and implementation of personalized technologies to change attitudes and behaviours. 12th International Conference, PERSUASIVE 2017, Amsterdam, The Netherlands, April 4-6, 2017 Adjunct Proceedings. 2017. (pp. 22-23). PDF
  • Carpenter, V., & Olsen, M. L. (2013). Electronic sketching: Using IdemoBits as tools for synthesis in design research. Nordes, 1(5). PDF
  • Pedersen, J., & Carpenter, V. (2013). Workshop: Expand your design space with energy harvesting. Nordes, 1(5). PDF
  • Carpenter, V. (2008). Learning in Liquid Place. IxD&A, 3, 159-162. PDF
  • Brynolf, D., Carpenter, V., Hobye, M., & Larsen, H. S. (2008, September). Bodily awareness: an exploration in critical design. In Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction-Volume 2 (pp. 119-122). BCS Learning & Development Ltd. PDF
  • Carpenter, V., & Hobye, M. (2008). Ladies’ and Men’s room mixup. In Design and Emotion Conference Dare to Desire. Hong Kong. PDF